Welcome fair traveller, to the Hobby Tavern!
I have recently finished my first Old World army. 2000 points of Nurgle Warriors of Chaos, The Pale Lords. I thought I'd write up an article on how the army came together and show some of the conversions and painting tricks I used. So pop your pimples, let your tentacles down and let us enter the Garden...
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| The Glory of Nurgle |
So firstly I want to take a moment to talk a little bit about Nurgle and why it's my favourite flavour of Chaos. At first glance Nurgle is this big fat, gross God, which is true. But there is more to it than that and I think GW have done a really good job of adding more depth and nuance to what could be a pretty simple and boring god (looking at you Khorne). So yes, Nurgle is gross and all about disease. But what does that actually mean? Well, with disease, funnily enough, comes life. The growth of a tumour or pustule for example. These growths, these "living" examples are coming from disease or infection and could not exist without them. This is the same with rot, imagine a jungle floor absolutely covered in decomposing plant and animal matter. That jungle floor will be teeming with life, life that relies on that decomposition processes. And this is where we can begin to see Nurgles true aim. It's not aiming for rot and disease, these are just tools for its ends, it is aiming for Cycle. Life and Death, Life and Death. Picture a body dying of disease, laying down a final time as fever grips them and strangles their life from them. They die, but their body remains and begins to decompose. Do you know what causes decomposition? Life. Fungi begins to grow, using the organic matter from the body as fuel. Insect larvae incubate and grow within the rotting flesh. Life, life, life, thrives on Death. This is the power of Nurgle. The absolute. The inexorable cycle that all life, and death, are bound to. Cycle. I used to think it was weird that of the Chaos gods, Khorne and Slaanesh hate one another and Nurgle and Tzeench hate it other. Surely Khorne would hate Tzeench because of the magic and Slaanesh would hate Nurgle due to their appearance? But if you think about the ideologies of Nurgle and Tzeench they are completely opposite, Nurgle aims for infinite cycles and Tzeench wants change. Well played GW.
So that's the spiritual reasoning of why I love Nurgle, apart from that I think they have the best model range in all forms of Warhammer. I love to horrify my opponents, throwing these jolly, rotting fatties at their noble elves of the everlasting blah blah really puts a spring in my step. Alright, enough of all that, let's get on to the army itself.
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| The Pale Lords |
So this army actually begin (at least in it's infancy) as a WHFB 6th edition army. I was tired of 40k and Old World hadn't been announced yet and wanted to get back to my roots. I actually had some Chaos from an army I was working on in 8th and managed to get my hands on some older style warriors pretty cheap. I knew I wanted a Nurgle army but wasn't too sure where to take it. So I just bit the bullet and decided to make a unit of marauders. The trouble was the marauder kit makes some pretty beefy, Conan looking dudes who I didn't think would suit the vibe I was looking for. I wanted my marauders to look like stragglers, mortals who have lost their minds and follow the army in a deluded attempt to win favour with the Plague God. So I started messing around with the Empire Flagellant kit and mixing it with Beastmen Ungor stuff. Until I got a suitably deranged, fanatical and sickly looking effect. I made a unit champ using some Plaguebearer arms and head, to signify some sort of gift/mutation bestowed upon a somewhat worthy leader. They ended up coming out pretty nice and I think compared to the rest of the army they definitely look like the lowest ranked and mostly ignored. This earns the title of "Dregs" amongst the rest of the horde. I made sure to paint them with a green tinge to their skin and added little lesions here and there to really emphasis the sickliness of them.
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| The Dregs |
Okay so now I had some infantry I decided to double down and begin work on my actual Warriors. As I mentioned I had the older style ones and I am very glad for it. I think the older ones look a lot heavier and more stoic than the newer more dynamic ones. This was the vibe I wanted for my Nurgle. None of these guys are doing backflips, instead they are trudging forward like a rotten wall of iron and meat, here to ruin your day. I made sure to drill into the models here and there, emulating rust and rot throughout their armour. I also use a scalpel to curve chunks out of their shields further enhancing the decrepit look. I had the Putrid Blight Kings box and exchanged a bunch of their weapons for more rusted ones too. It was about this time that GW announced the Old World and the idea of playing these guys in a modern game was very exciting (though required a bunch of rebasing later!) Originally I was going to paint the army in that classic Nurgle green but when it came time to paint the first test mini, for some reason and very spare of the moment I went with white instead. And gee wiz, that was a good call.
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| First test model |
It took me a fair while to get the unit finished, mostly due to moving interstate. But eventually I got them all done. Painting these fellas I developed a scheme for doing armour which would continue throughout the entire army. A zenithal prime, paint all trim and nails and whatever a rusty brown. Then a complete wash of sepia with some spot washes of green and yellow. Then a streaky highlight of Ulthuan grey. Finally, some yellow wash towards the edges of the armour. This adds a final look of "yuck" that really sells the Nurgle vibe.
| The Klott Guard |
They suffered a lot when I first began playing Old World, partially cause I was a newbie and didn't know what I was doing, and partially because until the 1.5 update, infantry was kind of meh. But now they're doing pretty well and serve as a very handy army anchor. This is good both on the table and in my minds eye of what a unit of Nurgle Warriors should be. Once I got them all together I was pretty pleased with the look. They certainly provide the backbone of the army and provided a workable blue print on how to paint future models.
| The Klott Guard |
Now that I had some solid blocks of infantry, I needed to add some chaff. I didn't have any dogs or marauder horsemen (which may change in the future) but I did have some Blight Kings from AoS. These guys were brought in during the End Times and I've always loved their models. I thought they'd make some pretty cool Forsaken models and with a bit of finesse I found I could rank them on 30mm bases. I REALLY like these guys. They painted up really nicely (and were super fun to paint) and in my humble opinion: Forsaken are a completely slept on unit in the Warriors of Chaos roster. I might do a write up on how they can be used really effectively in the future, but for now will just show off these adorable models.
| The Sons of Ruin |
When painting these guys I used a lot of purple washes with some greens, reds and yellows. Then highlighted with Pallid Witch Flesh. The effect gives a sickly/infected look that's perfect for Nurgle as well as emphasising their fatness. I said it before but I really love these guys. And I have 2 units!
| More Sons of Ruin |
So originally that was all my infantry but after playing with the army for a while, I realised I desperately needed something with a bit of movement. I'd been running with some knights and chariots and stuff but struggled to protect the rear of my army. Marauders (thank the Grandfather) can be taken as skirmishers, and what's more, they can take flails. Suddenly I could run a pretty cheap unit that could move like fire and hit harder than it had any right to. The only issue was I didn't have models. Luckily I had some Flesh Eater Courts crypt guard and a spure or two of 40k Poxwalkers. So I did a little kit bashing and before I knew it BAM! The Mire Scum were born.
| The Mire Scum |
These guys turned out great and definitely don't die every game I play! Well, maybe that last bit isn't true. But they DID turn out great and serve their purpose on the table. I think they capture the miserable side of Chaos. I like to imagine they sort of follow the main force, a bit like stray dogs and just sort of do their own thing. They're pretty thematic.
So that's it for the infantry part of the army. I'm planning on doing a write up for the rest; cavalry and characters etc and I might do a general gaming article too. Share some of the tricks I've learned when using them and stuff. If you've got this far than I thank you for your time and hope you've enjoyed your stay.
Your friend in the Tavern,
Jimzan










